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WEEK FIVE May 18th - 22nd

Monday 18th May

MATHS

Click here for White Rose Maths, Summer Term, Week Two, Lesson 1

Adding decimals with the same number of decimal places

REMEMBER IF YOU CAN'T FIND THE LESSON YOU WANT STRAIGHT AWAY, CLICK ON THE MINUS SIGN (-) ON THE PINK BAR AT THE TOP OF THE  WHITE ROSE HUB PAGE.

 

LITERACY

We will be writing a story based on 'The Game'. Not today though. We are thinking about grammar today.

Click on the document below to find the worksheet. Write your sentences in your book.

Relative Clauses

DESIGN AND TECHNOLOGY

Investigating existing board games

The book Jumanji is all about a board game. Today I would like you to dig deep into your toy cupboards and hoick out some board games and play one. Encourage as many members of your family to play with you as you can.

 

In your book, write the title

e.g  'Board Game: Monopoly' 

Divide your page into four sections, giving each section  headings :

  • Describe the rules 
  • How is the winner decided?
  • Best points about the game
  • Worst points about the game 

 

Make some notes about the board game.

 

 

 

Tuesday 19th May

MATHS

Click here for White Rose Summer Term, Week 2, Lesson 2

Subtracting decimals with the same number of decimal places

 

LITERACY

Today we are going to do some sentence imitation using sentences patterns from 'The Game'.

Click on the document below to find the worksheet. Write your sentences in your book.

DESIGN AND TECHNOLOGY

 I would like you to  repeat the same D.T. activity as yesterday, but choose a different board game.

When you fill in each section, here are some more things to consider:

 

  • Does the game have rules that are too complicated?
  • Are some games more likely than others to create disagreements?
  • Do some games require a higher level of brain power than others? Is that a good thing?
  • Did you have fun?

 

Wednesday 20th May

MATHS

Click here for White Rose Maths, Summer Term, Lesson 3

Adding decimals with a different number of decimal places

LITERACY

'The Game' is a 'Finding Tale ' where something is found. Below is a story structure for 'Finding Tales'. 

 

Basic story structure Structure of a 'Finding Tale'
Opening Introduce the main character/s
Build up

Character goes somewhere and finds an

unusual/ amazing/ important object

Problem Something goes wrong - it is the fault of the object
Resolution

Character puts back/hides throws away the

object  - the problem is solved

Ending All is well again and lessons have been learnt

 

It's your turn to be an author today.  Click below to read the PROBLEM SECTION of 'The Game'.

 

 

What other problems could the game cause? What else could come out of the game and what could it do?

 

Keep the classroom setting the same for now and plan your new ideas below. Copy the table into your book and fill in your ideas.

 

Instead of: Your ideas:
SPIDER  
... crushing the tables  
... smashing the windows  
... flinging children around the room  
... grabbing the teacher  
... extra ideas  

 

Using your ideas, try out your new plan.

 

Start with the first strange events as a 'sentence of three' and then show how the children react.

 

At that moment, the table began to shake, the windows rattled and the floor vibrated. Everyone stopped what they were doing and the room fell silent.

 

(You start) At that moment, ...

 

Next, introduce the new threat. Tell us where it came from and what it looked like.

 

In a blink of an eye, an enormous spider, as big as a horse, shot out of the game and landed in the centre of the crowded classroom. Everyone froze. Its enormous, hairy legs were tensed, ready to pounce and its whole body seemed to pulse. Eight bulging eyes scanned the room ...

 

(You start) In the blink of an eye, ...

DESIGN AND TECHNOLOGY

You are going to be an educational board game designer. There is plenty of competition out there so your board is going to have to stand out. It will need a USP (Unique Selling Point). What will make it different from the crowd?

 

Here are some suggested ideas for your board game. 

GEOGRAPHY      Around the world in 80 days . Race around the world, collecting flags and get home before your rivals.

SCIENCE           Game of Life - The Blue Tit   Can you survive the journey from chick to adult bird? 

MATHS              Fraction, decimal and percentages . Can you complete the calculations and be the first to finish?

LITERACY         Who is the best speller in town?  Look at Year 5 key spellings and challenge your opponents to spell  

                          the word/draw it/ use the word in a sentence  

ART/DESIGN   Fashion Show   Who can create the best outfit from clothing you assemble as you go around the board? 

                          Look out for the fashion police!

 

Start to make notes about your game. Plan and record ideas.

 

You might come up with an idea of your own. Remember it must be a board game that could be used in a school. IT COULD BE THE GAME THAT APPEARS IN YOUR STORY WHEN YOU WRITE IT.

 

 

            

Thursday 21st May

MATHS

Click here for White Rose Maths, Summer Term, Week Two, Lesson 4

Subtracting decimals with a different number of decimal places

LITERACY

It's happening!  Exciting! Today you are going to write your own 'Finding Tale'. 

 

First plan it. Here are some things to think about.

 

Think about the characters

Remember do not use the names of real people in your story.

 

Where, in school, could the story take place?

classroom

field

playground

The Copse

Assembly Hall

Staff room

The Office

Caretaker's Cupboard

 

What board game is found?

Is it the one you designed or will you make one up?

 

What leaps out of the game and what strange things start to happen?

Could it be a spelling from the spelling game (soldier or mischievous)

A fashion designer who insists the school uniform needs a revamp. Everyone is horrified by what she creates

Multiplication operation that doubles/ trebles quadruples 

A giant blue tit?

A kangeroo from Australia

 

The characters work out how to stop the strange things.

 

 

Everything is back to normal

Once you have planned your events, start writing.

HAVE LOTS OF FUN WITH THIS. ENJOY. 

 

DESIGN AND TECHNOLOGY

Click here  to have  a look at ideas for a board game layout. They don't have to be used just for a maths board game.

 

 

 

 

 

 

 

Friday 22nd March

MATHS

Click here for BBC Bitesize 3D shape work. There are 6 class clips to watch. When you start to make your board game, will you be able to make a 3d box to keep it in?

 

LITERACY

Keep going with your story if you haven't finished. Then, ask a grown up to help you proof read and edit it.

Think about

  • spelling
  • paragraphs
  • full-stops, capital letters, commas for lists and clarity, exclamation marks, question marks, punctuation for direct speech (inverted commas) 
  •  vocabulary
  • Don't let too much dialogue take over the story.
  • Have you used a range of sentence structures?

 

DESIGN AND TECHNOLOGY

HALF TERM HOME LEARNING

Hopefully, you have had ideas for your board game and have started planning it.

Here are some things to check:

  • What materials will I need?
  • Are the instructions clear?
  • Is it clear how someone can win this game?
  • Is the board easy to understand?
  • Will the  board game be attractive to look at?

 

Using resources you have got at home, start to make the game. If you can, get grown ups involved. They will probably enjoy helping you.

HAVE FUN AND ENJOY YOUR HALF TERM

 

 

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